Preface to the special issue on VS-Games 2015 Kurt DebattistaFotis Liarokapis Preface 15 March 2017 Pages: 399 - 400
Visuohaptic augmented feedback for enhancing motor skills acquisition Ali AsadipourKurt DebattistaAlan Chalmers Original Article Open access 28 May 2016 Pages: 401 - 411
Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods Fabrizio BalducciCostantino GranaRita Cucchiara Original Article 15 September 2016 Pages: 413 - 427
LiverDefense: how to employ a tower defense game as a customisable research tool Julia BrichKatja RogersMichael Weber Original Article 02 September 2016 Pages: 429 - 442
Generating various composite human faces from real 3D facial images Igor ChalásPetra UrbanováBarbora Kozlíková Original Article 14 June 2016 Pages: 443 - 458
Webcam-based detection of emotional states Alexiei DingliAndreas Giordimaina Original Article 03 September 2016 Pages: 459 - 469
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems Ernst KruijffAlexander MarquardtAndré Hinkenjann Original Article 29 July 2016 Pages: 471 - 488
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room Catherine Pons LelardeuxDavid PanzoliJean-Pierre Jessel Original Article 25 January 2017 Pages: 489 - 515
Hand gesture-based interactive puppetry system to assist storytelling for children Hui LiangJian ChangPeifeng Jiao Original Article Open access 09 June 2016 Pages: 517 - 531
EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction Athanasios VourvopoulosSergi Bermudez i BadiaFotis Liarokapis Original Article 19 August 2016 Pages: 533 - 546