A distance template for octree traversal in CPU-based volume ray casting Sukhyun LimByeong-Seok Shin Original Article 08 January 2008 Pages: 229 - 237
Interactive GPU-based adaptive cartoon-style rendering Yotam LivnyMichael PressJihad El-Sana Original Article 25 December 2007 Pages: 239 - 247
Consistent mesh partitioning and skeletonisation using the shape diameter function Lior ShapiraAriel ShamirDaniel Cohen-Or Original Article 08 January 2008 Pages: 249 - 259
Continuous collision detection for adaptive simulation of articulated bodies Sujeong KimStephane RedonYoung J. Kim Original Article 08 January 2008 Pages: 261 - 269
Enriching a motion database by analogous combination of partial human motions Won-Seob JangWon-Kyu LeeJehee Lee Original Article 20 December 2007 Pages: 271 - 280
Digital shallow depth-of-field adapter for photographs Kyuman JeongDongyeon KimSeungyong Lee Original Article 21 December 2007 Pages: 281 - 294
Three-dimensional surface reconstruction using meshing growing neural gas (MGNG) Y. HoldsteinA. Fischer Original Article 10 January 2008 Pages: 295 - 302