A hybrid method for real-time animation of trees swaying in wind fields Shin OtaMachiko TamuraNorishige Chiba original article 01 December 2004 Pages: 613 - 623
A data management scheme for effective walkthrough in large-scale virtual environments Tsai-Yen LiWen-Hsiang Hsu original article 01 December 2004 Pages: 624 - 634
Reactive pedestrian path following from examples Ronald A. MetoyerJessica K. Hodgins original article 01 December 2004 Pages: 635 - 649
Texture evolution: 3D texture synthesis from single 2D growable texture pattern Yisong ChenHorace H.S. Ip original article 01 December 2004 Pages: 650 - 664
Visualization of hypersurfaces and multivariable (objective) functions by partial global optimization P.A. SimionescuD. Beale original article 01 December 2004 Pages: 665 - 681
Interactive design using higher order PDEs Sebastian KubiesaHassan UgailMichael Wilson original article 01 December 2004 Pages: 682 - 693
Erratum to: A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame Chang Woo ChuGi Su JeonSoon Ki Jung Erratum 01 December 2004 Pages: 694 - 694