A volume-preserving approach for modeling and animating water flows generated by metaballs Ruofeng TongKazufumi KanedaHideo Yamashita Original article Pages: 469 - 480
Texture-based volume rendering of adaptive mesh refinement data Ralf KählerHans-Christian Hege Original article Pages: 481 - 492
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces Jieqing FengTomoyuki NishitaQunsheng Peng Original article Pages: 493 - 510
Optimistic parallel Delaunay triangulation Ivana KolingerováJosef Kohout Original article Pages: 511 - 529
Convolution surfaces for arcs and quadratic curves with a varying kernel Xiaogang JinChiew-Lan Tai Original article Pages: 530 - 546