Algorithms for rendering realistic terrain image sequences and their parellel implementation Gennady AgranovCraig Gotsman Original Articles Pages: 455 - 464
Ray tracing: A quantitative analysis and a new practical algorithm Arno FormellaChristian Gill Original Articles Pages: 465 - 476
Tracing rays with the area sampling machine Kelvin SungWilliam J. Kubitz Original Articles Pages: 477 - 496
Fast collision detection between complex solids using rasterizing graphics hardware Karol MyszkowskiOleg G. OkunevTosiyasu L. Kunii Original Articles Pages: 497 - 511