Generating a smooth voxel-based model from an irregular polygon mesh Daniel CohenArie KaufmanYingxing Wang Original Articles Pages: 295 - 305
Solid sweeping in image space—application in NC simulation K. C. Hui Original Articles Pages: 306 - 316
Performance of scanline algorithms for direct display of CSG Reinier van KleijWillem F. Bronsvoort Original Articles Pages: 317 - 329
Shadows on bump-mapped surfaces in ray tracing Tsukasa NomaKoichi Sumi Original Articles Pages: 330 - 336
A note on two-sided holes in implicit quadric spline surfaces Baining Guo Short Communications Pages: 350 - 352
A modified look-up table for implicit disambiguation of Marching Cubes Claudio MontaniRiccardo ScateniRoberto Scopigno Short Communications Pages: 353 - 355
3D representation of the Mandelbrot set Kenji NagashimaHiroyuki Morimatsu Short Communications Pages: 356 - 359