Virtual surfaces and the influence of cues to surface shape on grasp F. E. Pollick OriginalPaper Pages: 85 - 101
A curved surface display for three fingers based on human visual and tactile sensory fusion J. -L. WuS. Kawamura OriginalPaper Pages: 102 - 111
An efficient posture recognition method using fuzzy logic E. K. H. TsangH. Sun OriginalPaper Pages: 112 - 119
A methodology for the evaluation of travel techniques for immersive virtual environments D. A. BowmanD. KollerL. F. Hodges OriginalPaper Pages: 120 - 131
Specification and evaluation of level of detail selection criteria M. Reddy OriginalPaper Pages: 132 - 143