A VR-based volumetric medical image segmentation and visualization system with natural human interaction Yi GaoCheng ChangChuan Huang Original Article Open access 14 September 2021 Pages: 415 - 424
Effects of display lag on vection and presence in the Oculus Rift HMD Juno KimAndrew Charbel-SalloumStephen Palmisano Original Article 18 September 2021 Pages: 425 - 436
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset Yun Suen PaiMarsel L. BaitKai Kunze Original Article 20 September 2021 Pages: 437 - 451
Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke Kenneth N. K. FongYuk Ming TangYuko W. T. Ma Original Article 28 September 2021 Pages: 453 - 464
Augmented reality instructions for construction toys enabled by accurate model registration and realistic object/hand occlusions Wei Yan Original Article 09 October 2021 Pages: 465 - 478
Motion control of virtual reality based on an inertia-based sensing mechanism and a novel approach to redirected walking Chuan Hao Yang Original Article 11 October 2021 Pages: 479 - 500
Move your virtual body: differences and similarities in brain activation patterns during hand movements in real world and virtual reality Silvia Erika KoberVolker SettgastGuilherme Wood Original Article Open access 15 October 2021 Pages: 501 - 511
Exploring the design space of eyes-free target acquisition in virtual environments Huiyue WuKaini HuangHuawei Tu Original Article 15 October 2021 Pages: 513 - 524
Enhancing mirror therapy via scaling and shared control: a novel open-source virtual reality platform for stroke rehabilitation Thomas E. AugensteinDaniel KortemeyerChandramouli Krishnan Original Article 15 October 2021 Pages: 525 - 538
3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design Hasan Baran FıratLuigi MaffeiMassimiliano Masullo Original Article Open access 27 October 2021 Pages: 539 - 558
Remote virtual whiteboard assistance for improving task performance during lunar surface operations Leah DavisNeil McHenryAna Diaz-Artiles Original Article 28 October 2021 Pages: 559 - 570
Three-dimensional modeled environments versus 360 degree panoramas for mobile virtual reality training K. A. Ritter IIITerrence L. Chambers S.I. : XR (VR, AR, MR) and Immersive Learning Environments Open access 10 March 2021 Pages: 571 - 581
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus Alexis D. SouchetStéphanie PhilippeLaure Leroy S.I. : XR (VR, AR, MR) and Immersive Learning Environments 19 June 2021 Pages: 583 - 600
Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR Tibor GuzsvineczÉva Orbán-MihálykóErika Perge S.I. : VR and Cognitive Science Open access 17 March 2021 Pages: 601 - 614
Trick the body trick the mind: avatar representation affects the perception of available action possibilities in virtual reality Tugce JoyEmre UgurInci Ayhan S.I. : VR and Cognitive Science 27 March 2021 Pages: 615 - 629
The influence of personality, sound, and content difficulty on virtual reality sickness Ari WidyantiHana Nadhilah Hafizhah S.I. : VR and Cognitive Science 22 April 2021 Pages: 631 - 637
The ObReco-360°: a new ecological tool to memory assessment using 360° immersive technology Luca PieriSilvia SerinoElisa Pedroli S.I. : VR and Cognitive Science Open access 27 April 2021 Pages: 639 - 648
Processing presence: how users develop spatial presence through an immersive virtual reality game Cigdem Uz-BilginMeredith Thompson S.I. : VR and Cognitive Science 30 April 2021 Pages: 649 - 658
Spatial and attentional aftereffects of virtual reality and relations to cybersickness Sina VarmaghaniZahra AbbasiJavad Rasti S.I. : VR and Cognitive Science 18 May 2021 Pages: 659 - 668
Nonverbal behavior of interviewers influences the competence ratings of observers in recruitment interviews: a study investigating social influence using 360-degree videos with virtual reality and 2D screen displays Thomas WyssenbachMelina ZeballosAdrian Schwaninger S.I. : VR and Cognitive Science Open access 19 June 2021 Pages: 669 - 686
Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy Yuki UeyamaMasanori Harada S.I. : VR and Cognitive Science 29 July 2021 Pages: 687 - 695
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns Polyxeni KaimaraAndreas OikonomouIoannis Deliyannis S.I. : VR and Cognitive Science 03 August 2021 Pages: 697 - 735
Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world Elena DzardanovaVlasios KasapakisStella Sylaiou S.I. : VR and Cognitive Science 21 August 2021 Pages: 737 - 757
Quantitative evaluation of visual guidance effects for 360-degree directions Yuki HaradaJunji Ohyama S.I. : VR and Cognitive Science Open access 03 September 2021 Pages: 759 - 770
Mixed reality or LEGO game play? Fostering social interaction in children with Autism Batuhan SayisRafael RamirezNarcis Pares S.I. : VR and Cognitive Science Open access 23 September 2021 Pages: 771 - 787
Reducing cybersickness by implementing texture blur in the virtual reality content Chen-Yu ChenChih-Hao ChuangPei-Jung Wu S.I. : VR and Cognitive Science 07 October 2021 Pages: 789 - 800