Influence of navigation parameters on cybersickness in virtual reality Jean-Rémy ChardonnetMohammad Ali MirzaeiFrédéric Merienne Original Article 09 October 2020 Pages: 565 - 574
Enhancing stroke assessment simulation experience in clinical training using augmented reality Ci-Jyun LiangCharles StartMichelle Aebersold Original Article 09 October 2020 Pages: 575 - 584
Implementation of escape room system based on augmented reality involving deep convolutional neural network Hong ZengXingxi HeHonghu Pan Original Article 11 October 2020 Pages: 585 - 596
Ellic’s Exercise Class: promoting physical activities during exergaming with immersive virtual reality Lizhou CaoChao PengYangzi Dong Original Article 16 October 2020 Pages: 597 - 612
Social viewing in cinematic virtual reality: a design space for social movie applications Sylvia RotheAlexander SchmidtHeinrich Hußmann Original Article Open access 17 October 2020 Pages: 613 - 630
Exploring colour in context using Virtual Reality: Does a room change how you feel? Ruby Lipson-SmithJulie BernhardtDamian Moratti Original Article 19 October 2020 Pages: 631 - 645
Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator David J. HarrisGavin BuckinghamSamuel J. Vine Original Article Open access 21 October 2020 Pages: 647 - 654
Eye movements to absent objects during mental imagery and visual memory in immersive virtual reality Sandra ChiquetCorinna S. MartarelliFred W. Mast Original Article Open access 23 October 2020 Pages: 655 - 667
Virtual body representation for rehabilitation influences on motor performance of cerebral palsy children Nadia Garcia-HernandezMiguel Guzman-AlvaradoVicente Parra-Vega Original Article 29 October 2020 Pages: 669 - 680
Performance prediction at single-action level to a first-person shooter video game M. A. Lopez-GordoNico KohlmorgenFrancisco Pelayo Original Article 30 October 2020 Pages: 681 - 693
An evaluation of a virtual atlas of portion sizes (VAPS) mobile augmented reality for portion size estimation Meng Chun LamNur Afyfah SuwadiJyh Eiin Wong Original Article Open access 04 November 2020 Pages: 695 - 707
Mixed reality system for nondestructive evaluation training Tam V. NguyenSomaraju KammaVictoria Kramb Original Article 19 November 2020 Pages: 709 - 718
Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training Jeffrey M. RogersNick MumfordPeter H. Wilson Original Article 19 November 2020 Pages: 719 - 730
Quantitative measures of the visually evoked sensation of body movement in space (Vection) using Electrovestibulography (EVestG) Mehrangiz AshiriBrian LithgowZahra Moussavi Original Article 26 November 2020 Pages: 731 - 744
Immersive training of first responder squad leaders in untethered virtual reality Annette MosselChristian SchoenauerHannes Kaufmann Original Article Open access 17 December 2020 Pages: 745 - 759
Surface Prediction for Spatial Augmented Reality Applications Adam GomesKeegan FernandesDavid Wang Original Article 03 January 2021 Pages: 761 - 771
Virtual, mixed, and augmented reality: a systematic review for immersive systems research Matthew J. LiberatoreWilliam P. Wagner Original Article 03 January 2021 Pages: 773 - 799
Immersive virtual reality as physical therapy in older adults: present or future (systematic review) Pablo Campo-PrietoJosé María CancelaGustavo Rodríguez-Fuentes Original Article 03 January 2021 Pages: 801 - 817
Validity of primary driving tasks in head-mounted display-based driving simulators Bert HartfielRainer Stark Original Article 03 January 2021 Pages: 819 - 833
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature Nikolaos PellasStylianos MystakidisIoannis Kazanidis Original Article 05 January 2021 Pages: 835 - 861
Conceptualising touch in VR Sara PriceCarey JewittNikoleta Yiannoutsou Original Article Open access 05 January 2021 Pages: 863 - 877
Exploring the effect of an augmented reality literacy programme for reading and spelling difficulties for children diagnosed with ADHD Crispino TostoTomonori HasegawaGiuseppe Chiazzese S.I. : XR (VR, AR, MR) and Immersive Learning Environments Open access 24 November 2020 Pages: 879 - 894