SubSafe: a games-based training system for submarine safety and spatial awareness (Part 1) Robert StoneAntoinette Caird-DaleyKevin Bessell SI: Serious Gaming 28 November 2008 Pages: 3 - 12
The Virtual Scylla: an exploration of “serious games”, artificial life and simulation complexity Robert StoneDavid WhiteBenjamin Francis SI: Serious Gaming 28 November 2008 Pages: 13 - 25
Effects of perspective elevation and environmental geometry on representation of a virtual room space Zhiqiang LuoHenry Been-Lirn Duh Original Article 26 June 2008 Pages: 27 - 35
On money, taxes, and property in virtual reality Woodrow Barfield Original Article 10 July 2008 Pages: 37 - 39
User experimentation: an evaluation of velocity control techniques in immersive virtual environments Dong Hyun JeongChang G. SongLarry Hodges Original Article 23 August 2008 Pages: 41 - 50
GLSV: Graphics library stereo vision for OpenGL S. MartínJ. SuárezR. Gallego Original Article 31 October 2008 Pages: 51 - 57
Beyond the visuals: tactile augmentation and sensory enhancement in an arthroscopy simulator Louise MoodyAlan WaterworthRod H. Smallwood Original Article 04 November 2008 Pages: 59 - 68