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Game Dynamics with Learning and Evolution of Universal Grammar

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Abstract

We investigate a model of language evolution, based on population game dynamics with learning. First, we examine the case of two genetic variants of universal grammar (UG), the heart of the human language faculty, assuming each admits two possible grammars. The dynamics are driven by a communication game. We prove using dynamical systems techniques that if the payoff matrix obeys certain constraints, then the two UGs are stable against invasion by each other, that is, they are evolutionarily stable. Then, we prove a similar theorem for an arbitrary number of disjoint UGs. In both theorems, the constraints are independent of the learning process. Intuitively, if a mutation in UG results in grammars that are incompatible with the established languages, then the mutation will die out because mutants will be unable to communicate and therefore unable to realize any potential benefit of the mutation. An example for which these theorems do not apply shows that compatible mutations may or may not be able to invade, depending on the population's history and the learning process. These results suggest that the genetic history of language is constrained by the need for compatibility and that mutations in the language faculty may have died out or taken over due more to historical accident than to any straightforward notion of relative fitness.

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Correspondence to W. Garrett Mitchener.

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MSC 1991: 37N25 · 92D15 · 91F20

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Mitchener, W.G. Game Dynamics with Learning and Evolution of Universal Grammar. Bull. Math. Biol. 69, 1093–1118 (2007). https://doi.org/10.1007/s11538-006-9165-x

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