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Achievement Systems Explained

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Trends and Applications of Serious Gaming and Social Media

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

In the chapter of Achievement Systems Explained, Galli and Fratenali provide an insight on achievements, their purposes and the way in which they have evolved, and illustrate a taxonomy of possible achievements along with a set of guidelines to be followed when developing them. Finally, Galli and Fratenali introduce a model that can be used to describe all the existing systems in order to try to put the basis for an open platform capable of integrating existing gaming communities.

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Acknowledgments

This work is partially sponsored by the BPM4People project (www.bpm4people.org), funded by the research for SMEs Program of the Research Executive Agency of the EC. This work is also supported by the CUbRIK Project, partially funded by the EC 7th Framework ICT Programme for Research and Technological Development, under Grant agreement no 287704.

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Correspondence to Luca Galli .

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© 2014 Springer Science+Business Media Singapore

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Galli, L., Fraternali, P. (2014). Achievement Systems Explained. In: Baek, Y., Ko, R., Marsh, T. (eds) Trends and Applications of Serious Gaming and Social Media. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-4560-26-9_3

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  • DOI: https://doi.org/10.1007/978-981-4560-26-9_3

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-4560-25-2

  • Online ISBN: 978-981-4560-26-9

  • eBook Packages: EngineeringEngineering (R0)

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