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Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech

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Voice Attractiveness

Abstract

Interactions with speech interfaces are growing, helped by the advent of intelligent personal assistants like Amazon Alexa and Google Assistant. This software is utilised in hardware such as smart home devices (e.g. Amazon Echo and Google Home), smartphones and vehicles. Given the unprecedented level of spoken interactions with machines, it is important we understand what is considered appropriate, desirable and attractive computer speech. Previous research has suggested that the overuse of humanlike voices in limited-communication devices can induce uncanny valley effects—a perceptual tension arising from mismatched stimuli causing incongruence between users’ expectations of a system and its actual capabilities. This chapter explores the possibility of verbal uncanny valley effects in computer speech by utilising the interpersonal linguistic strategies of politeness, relational work and vague language. This work highlights that using these strategies can create perceptual tension and negative experiences due to the conflicting stimuli of computer speech and ‘humanlike’ language. This tension can be somewhat moderated with more humanlike than robotic voices, though not alleviated completely. Considerations for the design of computer speech and subsequent future research directions are discussed.

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Notes

  1. 1.

    Discourse markers may also be referred to, amongst other terms, as discourse particles, pragmatic particles and pragmatic expressions. Their purposes can include switching topics, marking boundaries between segments of talk, helping to conduct linguistic repair and being used as hedging devices (Jucker & Ziv, 1998).

  2. 2.

    These were adaptors, e.g. more or less, somewhat (reduce assertiveness, minimise imposition); discourse markers, e.g. so, now (structure talk, mitigate assertive impact of utterance); minimisers, e.g. just, basically (structure talk, reduce perceived difficulty, mitigate utterance impact) and vague nouns, e.g. thing, bit (improve language efficiency) (Clark et al., 2016).

  3. 3.

    https://www.cepstral.com.

  4. 4.

    https://www.cereproc.com.

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Acknowledgments

This research was funded by a New Horizons grant from the Irish Research Council entitled “The COG-SIS Project: Cognitive effects of Speech Interface Synthesis” (Grant R17339).

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Correspondence to Leigh Clark .

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Clark, L., Ofemile, A., Cowan, B.R. (2021). Exploring Verbal Uncanny Valley Effects with Vague Language in Computer Speech. In: Weiss, B., Trouvain, J., Barkat-Defradas, M., Ohala, J.J. (eds) Voice Attractiveness. Prosody, Phonology and Phonetics. Springer, Singapore. https://doi.org/10.1007/978-981-15-6627-1_17

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  • DOI: https://doi.org/10.1007/978-981-15-6627-1_17

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