Skip to main content

Design of Photographic Lighting Placement Virtual Platform Based on Multimedia Technology

  • Conference paper
  • First Online:
Innovative Computing

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 675))

  • 44 Accesses

Abstract

The development of computer technology provides a technical basis for the construction of virtual platform. In the photography industry, the problem of lighting placement has always been an unsolvable pain point. Photographic lamp devices are various and difficult to move, and the position and angle of the lamp will have a serious impact on the photographic effect. In order to solve these problems, this paper presents the design and research of a virtual platform for lighting placement based on multimedia technology. Graphic user interface interaction technology is used to enhance the interaction between the platform and users, and streaming media technology is used to ensure the playback effect. Entity detection technology is used to ensure that lighting has the same shadow effect in virtual environment as in reality. According to the survey conducted by the users who placed the virtual platform for photographic lighting after using it for a period of time, the survey results show that 87% of the users hold a positive attitude toward the virtual platform for photographic lighting emission. This shows that the research has very important practical significance.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Lixia, Guo. 2017. Artistic analysis of lighting effects—Taking the investigation of public space as an example. Beauty and Times (City Edition) 7: 62–63.

    Google Scholar 

  2. Gkaravelis, A., and G. Papaioannou. 2018. Light optimization for detail highlighting. Computer Graphics Forum 37 (7): 37–44.

    Article  Google Scholar 

  3. Fei, Party. 2016. Application of multimedia technology in computer networks. Communication World 4: 96.

    Google Scholar 

  4. Aiqing, W., W. Xitong, and H. Fengwu. 2016. Research on the Digital Multimedia Technology and Urban Landscape Design based on Multimedia Art Perspective. International Journal of Multimedia and Ubiquitous Engineering 11 (10): 371–380.

    Article  Google Scholar 

  5. Luo, C. 2016. Association Rule Mining Algorithm and College Wushu Teaching Reform based on Multimedia Technology. International Journal of Database Theory and Application 9 (11): 185–194.

    Article  Google Scholar 

  6. Qi, Peng. 2018. Application of Multimedia Technology in the Teaching of Ancient Chinese Poetry in Primary Schools. Information Recording Materials 19 (1): 122–123.

    Google Scholar 

  7. Yuehui, Li, and Zhao Guochang. 2018. Exploring the application of multimedia technology in distance learning. Journal of Heilongjiang College of Education 37 (4): 44–46.

    Google Scholar 

  8. Xiang, Li, Huang Jin, Tian Feng, Liu Jie, Wang Hongan, and Dai Guozhong. 2019. Overview of Story-Telling methods under modern interactive technology. Journal of Computer-Aided Design & Computer Graphics 31 (3): 349–363.

    Google Scholar 

  9. Fangfang, Zhai, and Han Quanxi. 2019. Application of Streaming Media Technology in Digital Library. Library Research 38 (1): 104–107.

    Google Scholar 

  10. Yin Wei. 2018. Research on the profit model of streaming media industry based on mobile user behavior analysis. China Collective Economy (2018 25), 57–58.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Lijie Yin .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yin, L., Zhao, Y., Wang, Q. (2020). Design of Photographic Lighting Placement Virtual Platform Based on Multimedia Technology. In: Yang, CT., Pei, Y., Chang, JW. (eds) Innovative Computing. Lecture Notes in Electrical Engineering, vol 675. Springer, Singapore. https://doi.org/10.1007/978-981-15-5959-4_155

Download citation

  • DOI: https://doi.org/10.1007/978-981-15-5959-4_155

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-15-5958-7

  • Online ISBN: 978-981-15-5959-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics