Abstract
The development of computer technology provides a technical basis for the construction of virtual platform. In the photography industry, the problem of lighting placement has always been an unsolvable pain point. Photographic lamp devices are various and difficult to move, and the position and angle of the lamp will have a serious impact on the photographic effect. In order to solve these problems, this paper presents the design and research of a virtual platform for lighting placement based on multimedia technology. Graphic user interface interaction technology is used to enhance the interaction between the platform and users, and streaming media technology is used to ensure the playback effect. Entity detection technology is used to ensure that lighting has the same shadow effect in virtual environment as in reality. According to the survey conducted by the users who placed the virtual platform for photographic lighting after using it for a period of time, the survey results show that 87% of the users hold a positive attitude toward the virtual platform for photographic lighting emission. This shows that the research has very important practical significance.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Lixia, Guo. 2017. Artistic analysis of lighting effects—Taking the investigation of public space as an example. Beauty and Times (City Edition) 7: 62–63.
Gkaravelis, A., and G. Papaioannou. 2018. Light optimization for detail highlighting. Computer Graphics Forum 37 (7): 37–44.
Fei, Party. 2016. Application of multimedia technology in computer networks. Communication World 4: 96.
Aiqing, W., W. Xitong, and H. Fengwu. 2016. Research on the Digital Multimedia Technology and Urban Landscape Design based on Multimedia Art Perspective. International Journal of Multimedia and Ubiquitous Engineering 11 (10): 371–380.
Luo, C. 2016. Association Rule Mining Algorithm and College Wushu Teaching Reform based on Multimedia Technology. International Journal of Database Theory and Application 9 (11): 185–194.
Qi, Peng. 2018. Application of Multimedia Technology in the Teaching of Ancient Chinese Poetry in Primary Schools. Information Recording Materials 19 (1): 122–123.
Yuehui, Li, and Zhao Guochang. 2018. Exploring the application of multimedia technology in distance learning. Journal of Heilongjiang College of Education 37 (4): 44–46.
Xiang, Li, Huang Jin, Tian Feng, Liu Jie, Wang Hongan, and Dai Guozhong. 2019. Overview of Story-Telling methods under modern interactive technology. Journal of Computer-Aided Design & Computer Graphics 31 (3): 349–363.
Fangfang, Zhai, and Han Quanxi. 2019. Application of Streaming Media Technology in Digital Library. Library Research 38 (1): 104–107.
Yin Wei. 2018. Research on the profit model of streaming media industry based on mobile user behavior analysis. China Collective Economy (2018 25), 57–58.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Yin, L., Zhao, Y., Wang, Q. (2020). Design of Photographic Lighting Placement Virtual Platform Based on Multimedia Technology. In: Yang, CT., Pei, Y., Chang, JW. (eds) Innovative Computing. Lecture Notes in Electrical Engineering, vol 675. Springer, Singapore. https://doi.org/10.1007/978-981-15-5959-4_155
Download citation
DOI: https://doi.org/10.1007/978-981-15-5959-4_155
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-15-5958-7
Online ISBN: 978-981-15-5959-4
eBook Packages: Computer ScienceComputer Science (R0)