Abstract
This chapter explores the design and development of the Broken Window transmedia learning game experience, built as a successor to The Door as a means of supporting content learning and “showing what students know.” In addition to designing the game using problem-based learning, it was also an attempt to build new learning theory focused on communicative actions to be fostered through the learning activities. We provide an overview of that guiding theory and how it was used to guide learning game design. It also covers challenges faced from a changing student population skill set as they entered the classroom and what that meant for development over time.
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Warren, S.J., Jones, G. (2017). Teaching Computer Literacy with Transmedia Designed by Learners with Broken Window . In: Learning Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-46829-7_14
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DOI: https://doi.org/10.1007/978-3-319-46829-7_14
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