Abstract
Playing is an inalienable part of human life, integral for understanding the rules this world follows. Mastering the challenges of life can be supported by playful practice and knowledge exchange among others. Thus, insights and methodical approaches are passed on from generation to generation. How the aspects of gaming, the related learning, and the field of social media are envisioned to be interconnected among each other is outlined in the following, covering the underlying motivation for the addressed topics (Sect. 1.1), a summary of the contributions (Sect. 1.2), the research approach (Sect. 1.3), and an outline of the thesis’ organization (Sect. 1.4).
You have to learn the rules of the game.
And then you have to play better than anyone else.
Albert Einstein
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Notes
- 1.
Specifically, topics like criteria-based learning group formation interfere with e.g. sociology concomitantly.
References
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Ryan Cavanaugh and Matt Ellis. Automating the Process of Assigning Studentsto Cooperative-Learning Teams. Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition, 2004.
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Konert, J. (2015). Introduction. In: Interactive Multimedia Learning. Springer Theses. Springer, Cham. https://doi.org/10.1007/978-3-319-10256-6_1
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DOI: https://doi.org/10.1007/978-3-319-10256-6_1
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