Skip to main content

Introduction

  • Chapter
  • First Online:
Interactive Multimedia Learning

Part of the book series: Springer Theses ((Springer Theses))

  • 1473 Accesses

Abstract

Playing is an inalienable part of human life, integral for understanding the rules this world follows. Mastering the challenges of life can be supported by playful practice and knowledge exchange among others. Thus, insights and methodical approaches are passed on from generation to generation. How the aspects of gaming, the related learning, and the field of social media are envisioned to be interconnected among each other is outlined in the following, covering the underlying motivation for the addressed topics (Sect. 1.1), a summary of the contributions (Sect. 1.2), the research approach (Sect. 1.3), and an outline of the thesis’ organization (Sect. 1.4).

You have to learn the rules of the game.

And then you have to play better than anyone else.

Albert Einstein

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Specifically, topics like criteria-based learning group formation interfere with e.g. sociology concomitantly.

References

  1. Herbert D. Benington. Production of Large Computer Programs. IEEE Annals of the History of Computing, 5(4):350–361, October 1983. ISSN 1058–6180.

    Google Scholar 

  2. Ryan Cavanaugh and Matt Ellis. Automating the Process of Assigning Studentsto Cooperative-Learning Teams. Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition, 2004.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Johannes Konert .

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Konert, J. (2015). Introduction. In: Interactive Multimedia Learning. Springer Theses. Springer, Cham. https://doi.org/10.1007/978-3-319-10256-6_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-10256-6_1

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-10255-9

  • Online ISBN: 978-3-319-10256-6

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics