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A Collaborative Augmented Reality Networked Platform for Edutainment

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Recent Trends of Mobile Collaborative Augmented Reality Systems

Abstract

This chapter presents a mobile software prototype for the educational purpose by using the Augmented Reality (AR) and data communication technology. We developed a prototype of mobile game called “AR-Sumo” that aims to offer a shared virtual space for multiple mobile users to interact simultaneously. “AR-Sumo” invloves visualization of augmented physical phenomena on a fiducial marker and enables learners to view the physical effects of varying gravities and frictions in a 3D virtualspace. The software implementation is packaged as network service where it is broadcasted from an access point connecting to a designated server. With the established network connection, mobile phones users can receive services semi-ubiquitously within the range of the broadcast. This architecture resolves the issue of heterogeneity of computational capacity among different types of mobile phones. As an on-going project, future studies will focus on the usability and designs with an attempt to enhance the efficacy of the application.

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Acknowledgements

This initiative is supported by the Singapore National Research Foundation (NRF-2008-IDM-001-MOE-016) and the National University of Singapore (R-263-000-488-112).

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Correspondence to Yuan Xun Gu .

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Gu, Y.X., Li, N., Chang, L., Duh, H.BL. (2011). A Collaborative Augmented Reality Networked Platform for Edutainment. In: Alem, L., Huang, W. (eds) Recent Trends of Mobile Collaborative Augmented Reality Systems. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-9845-3_9

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  • DOI: https://doi.org/10.1007/978-1-4419-9845-3_9

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  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4419-9844-6

  • Online ISBN: 978-1-4419-9845-3

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