Abstract
Greenet is an augmented reality mobile game developed for children for learning about how to recycle. In this paper we present a study involving 28 primary school students, to explore the extent to which collaboration and competition affect perceived learning and potentially lead to a change of attitude and behaviour. In this study, students in sessions of 4 were asked to play recycling games in 3 conditions: by themselves, in a team, and in a team while in competition with another team. Our results show that collaboration and competition promotes a positive change of attitude and behaviour. This study suggests that competitive/collaborative mobile phone based games provide a promising platform for persuasion.
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Alem, L., Furio, D., Juan, C., Ashworth, P. (2011). Effect of Collaboration and Competition in an Augmented Reality Mobile Game. In: Alem, L., Huang, W. (eds) Recent Trends of Mobile Collaborative Augmented Reality Systems. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-9845-3_8
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DOI: https://doi.org/10.1007/978-1-4419-9845-3_8
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