Abstract
In this chapter, Silva investigates if the Brazilian players of the MMORPG World of Warcraft can learn something while playing. The results have pointed out that it is possible to learn something from a game, but further studies are needed to establish how it happens. Based on this finding, future researches could be formulated in order to develop digital products for online education using MMORPG games as a solution.
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Acknowledgments
The author acknowledges the opportunity given by his advisor, Professor Kiyoshi Tomimatsu, from Kyushu University, to participate in this event and be a part of his great lab.
The author also thanks the contributions of Professor Claudia Guerra Monteiro, from the Federal University of Amazonas, who helped with the distance education system that was analysed in this research.
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da Silva, S.T. (2014). Learning with World of Warcraft: A Study with MMORPG Brazilian Players. In: Baek, Y., Ko, R., Marsh, T. (eds) Trends and Applications of Serious Gaming and Social Media. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-4560-26-9_10
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DOI: https://doi.org/10.1007/978-981-4560-26-9_10
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