Abstract
In this chapter , Wortley explores the likely developments in Immersive Technologies and Serious Games, and indicates three main areas: attractiveness, accessibility and affordability needed to focus on to succeed in the increasingly competitive environment. Wortley also examines what this will mean in practical terms for a portfolio of technologies which include interfaces, portable devices, sensors, wireless, broadband, 3D, graphics, location-based services, cloud computing and artificial intelligence.
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© 2014 Springer Science+Business Media Singapore
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Wortley, D. (2014). The Future of Serious Games and Immersive Technologies and Their Impact on Society. In: Baek, Y., Ko, R., Marsh, T. (eds) Trends and Applications of Serious Gaming and Social Media. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-4560-26-9_1
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DOI: https://doi.org/10.1007/978-981-4560-26-9_1
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Publisher Name: Springer, Singapore
Print ISBN: 978-981-4560-25-2
Online ISBN: 978-981-4560-26-9
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