Abstract
This chapter focuses on the design of iPAC survey instruments developed during two of our major m-learning research projects. The first instrument focuses on the evaluation of teachers’ general (or typical) mobile pedagogical approaches reported as being used over the past year, while the second instrument facilitates the evaluation of approaches adopted in one specific m-learning task. Both instruments have teacher and student versions. Their validity was further improved in a recent study described later in the chapter. Implications for teacher education are examined, and validated scales are presented.
This chapter is an adaptation of the following published article: Kearney, M., Burke, P., & Schuck, S. (2019). The iPAC scale: A survey to measure distinctive mobile pedagogies. TechTrends, 63(6), 751–764. Creative Commons Attribution 4.0 International (CC BY) license.
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Appendix: Final Validated iPAC Scales
Appendix: Final Validated iPAC Scales
(The Authors Provide These Scales in Freely Available Online Surveys for Teachers and Researchers to Use, at the iPAC Website via www.ipacmobilepedagogy.com)
Stem (General version): In the m-learning activities in <cohort><subject> over the past year, my students typically …
Stem (Specific version): When my students in <cohort> used mobile devices to learn in this <subject> activity, they …
Personalisation > Agency |
1. Chose the place to do the activity, e.g. chose to work on the bus, at home, in the playground |
2. Determined the pace at which they did the activity |
3. Decided what they wanted to learn, e.g. chose their own question, problem or project to explore |
Personalisation > Customisation |
4. Were guided by the app(s) based on their past use, e.g. by previous game challenge levels, YouTube recommendations prompted by their previous views |
5. Tailored app(s) settings to their preferences, e.g. customised location on/off, camera/microphone access, time limit settings |
6. Received individualised information through the app(s) about themselves, e.g. information about the number of steps walked, calories eaten, hours slept |
7. Customised feeds and links for their learning needs, e.g. tailored social media or news feeds |
Authenticity > Context |
8. Learned in a place suggested by the topic, e.g. learned about stars under the night sky; pollution at a local stream; History at the site of an ancient battle |
9. Learned in a realistic, virtual space, e.g. use of augmented (AR) or virtual reality (VR) apps, science simulation |
10. Learned at a time suggested by the topic, e.g. night-time observation of stars; weekend analysis of sporting performance |
Authenticity > Task |
11. Worked like an expert, e.g. collected data using GPS like a geographer; measured using an inclinometer app like a scientist; composed music or lyrics to a song like a musician. |
12. Participated in real-world activities that benefit society, e.g. citizen science project that included real-life experts; environmental task on waste |
13. Learned serendipitously in an unplanned way, e.g. during a game, research prompted by an unexpected query |
14. Engaged in activities related to everyday life, e.g. developing a budget |
Collaboration > Conversation |
15. Discussed the work online with their friends/peers, e.g. discussed ideas via email, SMS, Skype, Facebook, etc. |
16. Discussed the work online with people they don’t know, e.g. discussed with a student gamer from another school, tweeted a NASA scientist, asked a question to a Brainpop mathematician |
17. Communicated with others using a variety of text, image or video modes, e.g. by using SMS, Instagram, Skype |
Collaboration > Co-creation |
18. Worked together to create a digital product, e.g. co-created a video, podcast, photo, iBook, document |
19. Shared digital content, e.g. shared a video, podcast, photo, document |
20a (General) Contributed to existing digital content, e.g. tagged a photo, commented on a blog post, played a multi-player game |
20b (Specific) Contributed to existing digital content |
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Kearney, M., Burden, K., Schuck, S. (2020). iPAC Survey Development: Capturing Mobile Pedagogical Practices. In: Theorising and Implementing Mobile Learning. Springer, Singapore. https://doi.org/10.1007/978-981-15-8277-6_11
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DOI: https://doi.org/10.1007/978-981-15-8277-6_11
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