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Learning Through Play – A Delicate Matter: Experience-Based Recursive Learning in Computer Games

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Computer Games and New Media Cultures

Abstract

In the last several years, the debate on learning through digital games has reached a new quality on an interdisciplinary level. Computer games with an educational approach have managed to awaken the interests of the game industry, politicians, educators, and players. It is argued that computer games are a constructive tool to foster learning and to motivate learners. However, it remains basically uncharted which pathway experience takes within the playful learning process. While in present-day investigations learning is mostly understood as an act of acquiring knowledge and information, the following chapter will outline a novel but essential understanding of learning through play. It will be shown that “negative experiences,” such as irritations, failures, and disillusionments, enable learners to foster deep learning experiences. By referring to an educational and phenomenological understanding of experience-based learning, a concept of circular and recursive learning will be examined. Based on these educational investigations on learning, it will be outlined how deep and recursive processes of experiencing and learning proceed and how they affect our future research on learning in computer games.

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Notes

  1. 1.

    The complexity of a theory of recursive learning (German: Umlernen) as argued by Günther Buck or Käte Meyer-Drawe can only be touched on briefly here (see Buck 1989; Meyer-Drawe 2009; Mitgutsch 2009a).

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Mitgutsch, K. (2012). Learning Through Play – A Delicate Matter: Experience-Based Recursive Learning in Computer Games. In: Fromme, J., Unger, A. (eds) Computer Games and New Media Cultures. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-2777-9_36

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