Abstract
This paper provides an overview of temporal and dynamic epistemic logic, two important logical approaches to rational interaction. There are may approaches to rational interaction and a natural question is how the approaches under consideration are related. We will also discuss relations to other logics and applications.
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Notes
- 1.
- 2.
A Kripke structure is a set of states with relations on this set for each agent. The states, or possible worlds, represent different ways the social situation could have evolved and the relations describe the agents’ (current) information. See, for example, Fagin et al. (1995) for details.
- 3.
Of course, this is not meant to be a complete analysis of “social politeness”.
- 4.
There is a large literature addressing the many subtleties surrounding the very notion of an event and when one event causes another event (see, for example, Cartwright 2007). However, for this chapter we take the notion of event as primitive. What is needed is that if an event takes place at some time t, then the fact that the event took place can be observed by a relevant set of agents at t. Compare this with the notion of an event from probability theory . If we assume that at each clock tick a coin is flipped exactly once, then “the coin landed heads” is a possible event. However, “the coin landed heads more than tails” would not be an event, since it cannot be observed at any one moment. As we will see, the second statement will be considered a property of histories, or sequences of events .
- 5.
To be precise, elements of Σ should, perhaps, be thought of as event types whereas elements of a history are event tokens.
- 6.
Although we will not do so here, typically it is assumed that ~ i is an equivalence relation.
- 7.
As opposed to soft information which may be revised. See van Benthem (2007) for a general discussion of hard and soft information.
- 8.
Note that we do not include any reflexive arrows in the picture in order to keep things simple.
- 9.
This may be different from what the agent does observe in a given situation.
- 10.
Again, the R i are often taken to be equivalence relations on W – but we do not commit.
- 11.
Of course, we must assume that she knows precisely when Charles will meet with Bob.
- 12.
The first formal connection was established by Gerbrandy (1999a, Section 5.3).
- 13.
The preconditions of DEL also encode protocol information of a “local” character, and hence they can do some of the work of global protocols, as has been pointed out by van Benthem (2006).
- 14.
Interestingly, van der Meyden (1994) showed in languages with an “until” operator (\(\varphi U\psi\) meaning there is a point in the future satisfying ψ and that ϕ is true at every moment until that point) adding only this axiom to an epistemic and temporal logic is not complete for ETL frames with perfect recall. What is needed is the more complex axiom scheme: \(K_i\varphi_1\wedge N(K_i\varphi_2\wedge\neg K_i\varphi_3)\rightarrow L_i((K_i\varphi_1)\ U[(K_i\varphi_2)U\neg\varphi_3])\), where “N” is the next-time operator – after any event e (cf. Halpern et al. 2004).
- 15.
In fact, they show that the validity problem for public announcement logic with iteration is highly undecidable (\(\varPi_1^1\)-complete). In light of the translation between the DEL framework and the ETL framework discussed in Section 2.2.3, this is related to classic results of Halpern and Vardi (1989) showing that the validity problem for ETL frames that satisfy perfect recall and no miracles in certain modal languages is \(\varPi_1^1\)-complete. See van Benthem et al. (2009, Section 6.1) for an extended discussion of this relationship.
- 16.
Closely related are the dynamic logics of preferences discussed by van Benthem and Liu (2007) .
- 17.
- 18.
Regrettably the English translations we consulted do not contain this phenomenon.
- 19.
That is, situations in which the structure of the game is not common knowledge . For example, games where players may be uncertain about their own available actions and preferences and/or the available actions and preferences of the other players . This should be contrasted with imperfect information games where players may receive different information during the course of the game. See Myerson (2004) for a recent discussion of Harsanyi’s classic paper.
- 20.
Typically this means the players first-order beliefs about the available choices of the other players, the players beliefs about the other players beliefs about these first-order beliefs , and so on ad infinitum.
- 21.
Or, in the case of a one-shot strategic game , whether such statements can be revised during the players’ initial period of deliberation.
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Kooi, B., Pacuit, E. (2011). Logics of Rational Interaction. In: Girard, P., Roy, O., Marion, M. (eds) Dynamic Formal Epistemology. Synthese Library, vol 351. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-0074-1_2
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