Abstract
Serious Games, a term coined by Ben Sawyer, has been defined as games used for training, education, and learning. In this chapter we discuss the power of these types of games, who is using them, and why higher education should be thinking more about how to integrate them into the curriculum. It will further set the stage for why and how we have used 3-dimensional virtual learning environments for distance courses at North Carolina State University.
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Annetta, L.A., Folta, E., Klesath, M. (2010). The Power of Serious Games in Education and Why We Are at a Critical Crossroads in Distance Education. In: V-Learning. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-3627-8_3
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DOI: https://doi.org/10.1007/978-90-481-3627-8_3
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