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Abstract

The applications of using serious games as a teaching tool are vast. One of the fields of knowledge that is now being implemented in serious games is Disaster Relief Management. Serious games use a variety of multimedia and strategies that allow the learner to participate in a graphic simulation of a disaster. This work gamifies the topic of flood risk management. Floods are a unique type of disaster in that they have an element of predictability. This predictability can be utilized as a gaming element involving time limits to reduce the amount of destruction and loss of life due to flooding. Of the many benefits of using games for educational purposes, it can help people who live in rural areas who may have limited education comprehend this complex material in a meaningful way. A learning approach called Kolb’s Learning Model is used to convey the material. It familiarizes people with the different responses and terminologies of the hazard while achieving high concentration and interest from the learner. After developing this game, the effectiveness of this gaming method is analyzed by a comparative study of text book learning and this serious game.

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Acknowledgments

We are grateful for the support and facilities provided by the Amrita Vishwa Vidyapeetham University and Amrita E learning Research lab.

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Meera, P., McLain, M., Bijlani, K., Jayakrishnan, R., Rao, B.R. (2016). Serious Game on Flood Risk Management. In: Shetty, N., Prasad, N., Nalini, N. (eds) Emerging Research in Computing, Information, Communication and Applications. Springer, New Delhi. https://doi.org/10.1007/978-81-322-2553-9_19

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  • DOI: https://doi.org/10.1007/978-81-322-2553-9_19

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  • Publisher Name: Springer, New Delhi

  • Print ISBN: 978-81-322-2552-2

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