Abstract
In this chapter, we will describe two case studies that utilized the architecture presented in Chap. 9 which utilizes ideas from the simulation theory of mind for behavior generation during interaction and imitation learning as a technique to develop the required computational processes needed. The first case study will be concerned with gaze behavior during face-to-face interactions while the second will be concerned with a newly proposed paradigm for learning from demonstration that we call fluid imitation. Fluid imitation allows the agent to learn interactive behavior (or any kind of behavior) not only through intended demonstrations but from unintended ones during day-to-day operation. The chapter concludes with some ideas for other possible applications of the architecture to other aspects of conversational informatics.
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© 2014 Springer Japan
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Nishida, T., Nakazawa, A., Ohmoto, Y., Mohammad, Y. (2014). Applications of Simulation and Imitation for Interaction Learning. In: Conversational Informatics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-55040-2_10
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DOI: https://doi.org/10.1007/978-4-431-55040-2_10
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Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-55039-6
Online ISBN: 978-4-431-55040-2
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