Summary
The development of music recording and reproduction has been characterized by the quest for perfection ever since its inception under Thomas Alva Edison. This is true for all fields of recording and reproduction technology, from microphones and sound storage media to loudspeaker technology. Concertquality sound reproduction which matches the original with complete fidelity remains the goal of research. This can only be achieved, however, if all of the factors involved in listening are addressed, whether they are acoustic, psychoacoustic, or psychological. Fraunhofer IDMT’s further development of wave field synthesis technology as a marketable product – already in use in highly demanding open air and opera house productions – plays a key role here. The uncomplicated synchronous storage and transmission of metadata provided by the current MPEG-H 3D Audio coding method allows listeners at home to interactively shape their listening experience.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Sources and literature
Berkhout A.W,: „A Holographic Approach to Acoustic Control“, JAES, Volume 36, Issue 12, pp. 977-995, December 1988.
Brix S., Sporer T., Plogsties J., „CARROUSO – An European Approach to 3D Audio“, 110th Convention of the AES, Amsterdam, The Netherlands, May 2001.
Brix S., Sladeczek C., Franck A., Zhykhar A., Clausen C., Gleim P.; „Wave Field Synthesis Based Concept Car for High-Quality Automotive Sound“, 48th AES Conference: Automotive Audio, Hohenkammern, Germany, September 2012.
Brandenburg K., Brix S., Sporer T.: „Wave Field Synthesis – From Research to Applications“, European Signal Processing Conference (EUSIPCO) 2004, September, Vienna, Austria.
Herre J., Hilpert J., Kuntz A., Plogsties J.: „MPEG-H 3D Audio – The New Standard for Coding of Immersive Spatial Audio“, IEEE Journal of Selected Topics in Signal Processing, Volume 9, No. 5, pp. 770-779, August 2015.
Lembke S., Sladeczek C., Richter F., Heinl, T., Fischer C., Degardin P.; „Experimenting with an Object-Based Sound Reproduction System for Professional Popular Music Production“, 28th VDT International Convention, Cologne, Germany, November 2014.
Lindau A.; „Binaural Resynthesis of Acoustical Environments“, Dissertation, Technische Universität Berlin, 2014.
McKee, J.: „Is it Live or is it Edison?“, Library of Congress, https://blogs.loc.gov/nowsee-hear/2015/05/is-it-live-or-is-it-edison/, Stand 10.7.2017.
Rodigast R., Seideneck M., Frutos-Bonilla J., Gehlhaar T., Sladeczek C.; „Objektbasier- te Interaktive 3D Audioanwendungen“, Fachzeitschrift für Fernsehen, Film und Elekt- ronische Medien FKT, Ausgabe 11, November 2016.
Scuda U., Stenzel H., Baxter D.; „Using Audio Objects and Spatial Audio in Sports Broadcasting“, 57th AES Conference: On the Future of Audio Entertainment Technology, Hollywood, USA, March 2015.
Snow, W.B.; „Basic Principles of Stereophonic Sound“,IRE Transcaction on Audio, 3(2):42-53.
Verheijen, E.; „Sound Reproduction by Wave Field Synthesis“, Dissertation, Delft University of Technology. 1997.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer-Verlag GmbH Germany, part of Springer Nature
About this chapter
Cite this chapter
Brandenburg, K., Sladeczek, C. (2019). Audio Codecs. In: Neugebauer, R. (eds) Digital Transformation. Springer Vieweg, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-58134-6_5
Download citation
DOI: https://doi.org/10.1007/978-3-662-58134-6_5
Publisher Name: Springer Vieweg, Berlin, Heidelberg
Print ISBN: 978-3-662-58133-9
Online ISBN: 978-3-662-58134-6
eBook Packages: EngineeringEngineering (R0)