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National Palace Museum Adventure—A Mobile Educational Role-Playing Game for Museum Learning

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Ubiquitous Learning Environments and Technologies

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Abstract

Most of the classroom learning is teacher-lead which students cannot observe and touch learning objects in real environments. Different from the traditional learning, the informal learning is student-lead and takes place outside of the traditional classroom. Students can choose learning objects which they are interested in at any time and in any sequence they want (Lelliott 2007; Tough 2002). When students do informal learning, they must be so thoughtful in order to obtain some knowledge and skills (Clough et al. 2008). Museum tour is informal learning, covers knowledge in variety of domains such as historic, cultural, and art (Nikolaos et al. 2008) and this research chooses museums to be the learning environment.

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Correspondence to Maiga Chang .

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Chang, C., Chang, M., Heh, JS. (2015). National Palace Museum Adventure—A Mobile Educational Role-Playing Game for Museum Learning. In: Kinshuk, ., Huang, R. (eds) Ubiquitous Learning Environments and Technologies. Lecture Notes in Educational Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44659-1_11

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  • DOI: https://doi.org/10.1007/978-3-662-44659-1_11

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