Abstract
Tournament chess programs have had considerable difficulty in playing the endgame. The game scores presented by Professor Mittman in Chapter 1 and by Newborn [73] provide ample evidence of this weakness. Levy [67] has frequently pointed out this shortcoming. It is not clear whether the poor play which is generally observed is due to a basic weakness of the Shannon—Turing minimax approach [81, 82, 95, 96] as Harris suggests (see Chapter 7) or whether it is because the evaluation functions that have been used were not intended for the endgame. To examine this question, a program was written which uses a conventional α—β minimax search procedure but employs an evaluation function and tree-pruning heuristics which are specifically tailored for the endgame.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1977 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Newborn, M. (1977). PEASANT: An endgame program for kings and pawns. In: Frey, P.W. (eds) Chess Skill in Man and Machine. Texts and Monographs in Computer Science. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-06239-5_5
Download citation
DOI: https://doi.org/10.1007/978-3-662-06239-5_5
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-06241-8
Online ISBN: 978-3-662-06239-5
eBook Packages: Springer Book Archive