Skip to main content

Global Illumination in Computer Graphics

  • Chapter
  • First Online:
Modeling and Simulation

Abstract

In this chapter, we turn to a primordial computer science application of modeling and simulation—yet simultaneously we deal with physics on the computer. After all, one of the biggest goals of computer graphics is photo realism, i.e., the generation of computer pictures that appear as realistic as possible. We thereby will encounter models in many places—the description of objects and effects—as well as simulations—with their efficient graphical representation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 79.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. A. Appel. Some Techniques for Shading Machine Renderings of Solids. In Proceedings of the Spring Joint Computer Conference, pages 37–45, 1968.

    Google Scholar 

  2. J. R. Arvo. Backward Ray Tracing. In Developments in Ray Tracing, A. H. Barr, Hrsg., Course Notes 12 for ACM SIGGRAPH ’86, 1986.

    Google Scholar 

  3. Hans-Joachim Bungartz, Michael Griebel, and Christoph Zenger. Introduction to Computer Graphics. Charles River Media, 2004.

    Google Scholar 

  4. M. F. Cohen and D. P. Greenberg. The Hemi-Cube: A Radiosity Solution for Complex Environments. In Proceedings of SIGGRAPH ’85, Computer Graphics, 19(3), pages 31–40, ACM SIGGRAPH, New York, 1985.

    Google Scholar 

  5. C. M. Goral, K. E. Torrance, D. P. Greenberg, and B. Battaile. Modeling the Interaction of Light Between Diffuse Surfaces. In Proceedings of SIGGRAPH ’84, Computer Graphics, 18(3), pages 213–222, ACM SIGGRAPH, New York, 1984.

    Google Scholar 

  6. H. W. Jensen. Global Illumination Using Photon Maps. Rendering Techniques ’96, pages 21–30, 1996.

    Google Scholar 

  7. J. Kajiya. The Rendering Equation. In Proceedings of SIGGRAPH ’86, Computer Graphics, 20(4), pages 143–150, ACM SIGGRAPH, New York, 1986.

    Google Scholar 

  8. T. Whitted. An Improved Illumination Model for Shaded Display. Communications of the ACM, 23(6):343–349, 1980.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Bungartz, HJ., Zimmer, S., Buchholz, M., Pflüger, D. (2014). Global Illumination in Computer Graphics. In: Modeling and Simulation. Springer Undergraduate Texts in Mathematics and Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39524-6_16

Download citation

Publish with us

Policies and ethics