Abstract
This study explored the effect of a virtual agent, used as a storyteller in an interactive story, with the purpose of distributing information to leaders at the municipal government of Esbjerg, Denmark. The aim was to investigate the influence an agent might have on the user experience, when comparing it to a story with no agent. A simple story was implemented where the user could choose which parts to read. A test was held where ten participants went through the story with and without an agent as a storyteller, and took part in a focus group discussion. Data on story choices and time was saved and analysed along with the focus group data. From the overall findings it can be concluded that a storyteller agent has a positive impact on the experience. Furthermore, that interactive storytelling requires care in placement of important information, so as to avoid it being missed.
Chapter PDF
Similar content being viewed by others
References
Buckingham, Z.: Truths in Business to Business marketing-How Storytelling Sells (2011), http://zoebuckingham.wordpress.com/2011/03/23/how-storytelling-sells/
Denning, S.: The Leader’s Guide to Storytelling: Mastering the Art and Discipline of Business Narrative, 2nd edn., p. 5. Jossey-Bass, San Francisco (2011)
Gafu, C., Badua, M.: Advantages and Disadvantages of Storytelling in Teaching English at Academic Level: A Case Study in the University of Ploiesti. In: Gouscos, D., Meimaris, M. (eds.) Proceedings of the 5th European Conference on Games Based Learning, pp. 195–201. Academic Publishing Limited, Athens (2011)
Sharp, H., Rogers, Y., Preece, J.: Interaction Design: Beyond Human Computer Interaction. Wiley, West Sussex (2007)
Bickmore, T.W., Pfeifer, L.M., Paasche-Orlow, M.K.: Health Document Explanation by Virtual Agents. In: Pelachaud, C., Martin, J.-C., André, E., Chollet, G., Karpouzis, K., Pelé, D. (eds.) IVA 2007. LNCS (LNAI), vol. 4722, pp. 183–196. Springer, Heidelberg (2007)
Lindholm, D.: TellStory - A Medialogy project about storytelling in handheld games. Aalborg University Esbjerg, Department of Architecture, Design & Media Technology. Unpublished Master Thesis, Esbjerg (2010)
Krämer, N.C., Simons, N., Kopp, S.: The Effects of an Embodied Conversational Agent’s Nonverbal Behavior on User’s Evaluation and Behavioral Mimicry. In: Pelachaud, C., Martin, J.-C., André, E., Chollet, G., Karpouzis, K., Pelé, D. (eds.) IVA 2007. LNCS (LNAI), vol. 4722, pp. 238–251. Springer, Heidelberg (2007)
Silva, A., Raimundo, G., Paiva, A.C.R.: Tell Me That Bit Again.. Bringing Interactivity to a Virtual Storyteller. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 146–154. Springer, Heidelberg (2003)
Rehm, M., André, E.: Catch me if you can - Exploring Lying Agents in Social Settings. In: AAMAS 2005: Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 937–944. ACM, New York (2005)
Hertzum, M., Andersen, H.H., Andersen, V., Hansen, C.B.: Trust in information sources: seeking information from people, documents, and virtual agents. Interacting with Computers 14(5), 575–599 (2002)
Walker, J., Sproull, L., Subramani, R.: Using a Human Face in an Interface. In: Adelson, B., Dumais, S., Olson, J. (eds.) Proceedings of the ACM CHI 1994 Human Factors in Computing Systems Conference, pp. 85–91. ACM Press, Boston (1994)
Becker, C., Prendinger, H., Ishizuka, M., Wachsmuth, I.: Evaluating affective feedback of the 3D agent max in a competitive cards game. In: Tao, J., Tan, T., Picard, R.W. (eds.) ACII 2005. LNCS, vol. 3784, pp. 466–473. Springer, Heidelberg (2005)
Elliott, C.: I picked up Catapia and other stories: A multimodal approach to expressivity for “emotionally intelligent” agents. In: Johnson, W. (ed.) Proceedings of the First International Conference on Autonomous Agents, pp. 451–457. Assn for Computing Machinery, Marina del Rey (1997)
Yin, R.K.: Case Study Research: Design and Methods. SAGE, Thousand Oaks (2008)
Brandereth, G.D.: Your Vital Statistics: The Ultimate Book About the Average Human Being. Carol Publishing Group, New York (1986)
Morgan, D.L.: Focus Groups as Qualitative Research. SAGE, Thousand Oaks (1997)
Davies, M.B.: Doing a Successful Research Project: Using Qualitative or Quantitative Methods, p. 54. Palgrave Macmillan, New York (2007)
Bleackley, P., Hyniewska, S., Niewiadomski, R., Pelachaud, C., Price, M.: Emotional Interactive Storyteller System. In: Lévy, P., Bouchard, C., Yamanaka, T., Aoussat, A. (eds.) The Proceedings of the Kansei Engineering and Emotion Research International Conference, KEER 2010. Arts et Métiers ParisTech, Paris (2010)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lindholm, D., Brooks, E.P., Nauerby, T. (2013). I See, Please Tell Me More – Exploring Virtual Agents as Interactive Storytellers. In: Yamamoto, S. (eds) Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,. HIMI 2013. Lecture Notes in Computer Science, vol 8018. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39226-9_11
Download citation
DOI: https://doi.org/10.1007/978-3-642-39226-9_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39225-2
Online ISBN: 978-3-642-39226-9
eBook Packages: Computer ScienceComputer Science (R0)