Abstract
Based on our previous research, this paper integrated four aspects of the haptic rendering for virtual hand interaction, which included the contact, static grasp, movement, and collision of virtual hand. We presented a method of contact force rendering of virtual hand based on the human fingers’ force characteristics. A physically-based static grasp force rendering method was used to calculate the grasp force for virtual hand holding objects. Then, we deduced the algorithms to generate the realistic action force of the virtual hand grasping an object and moving in virtual environments. The algorithms were based on the kinematics and dynamics of the robot theory. With the impulse theorem and coefficient of elastic recovery, we analyzed the collision force with friction for virtual hand interaction. A special series of experimental results showed that the physically-based haptic rendering approaches for virtual hand interaction were computationally efficient while retaining a good level of realism.
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Wenzhen, Y., Zhigen, P., Wenhua, C. (2012). Physically-Based Haptic Rendering for Virtual Hand Interaction. In: Gavrilova, M.L., Tan, C.J.K. (eds) Transactions on Computational Science XVI. Lecture Notes in Computer Science, vol 7380. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32663-9_10
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DOI: https://doi.org/10.1007/978-3-642-32663-9_10
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