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Reshaping Learning

Part of the series New Frontiers of Educational Research pp 299-320

Date:

Educational Use of Computer Games: Where We Are, and What’s Next

  • Morris S. Y. JongAffiliated withDepartment of Curriculum and Instruction, The Chinese University of Hong Kong Email author 
  • , Jimmy H. M. LeeAffiliated withDepartment of Computer Science and Engineering, The Chinese University of Hong Kong
  • , Junjie ShangAffiliated withDepartment of Education Technology, Peking University

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Abstract

This chapter aims at providing readers with a contextual view on educational use of computer games. Apart from the elaboration on the intrinsic educational traits of games, we introduce two recent initiatives of game-based learning (GBL), namely, “education in games” and “games in education,” and review a number of representative instances among each initiative. Last but not least, we discuss the current challenges of adopting games in education, and the areas worth further research effort so as to gain new insights into the future development of GBL.