Abstract
One of the most striking features of ludics is that it provides us with convenient tools for the modelling of interaction. As a consequence, ludics can be employed as a potential framework for the study of dialogues. In this paper we address some of the issues that arise when one tries to model certain types of dialogues that occur in the field of argumentation. We shall exploit that ludics’ designs can be regarded as abstract Böhm trees and explain how the pointer interaction of the associated geometric abstract machine relates to a notion of backtracking.
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References
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Ranalter, K. (2012). Abstract Machines for Argumentation. In: Béchet, D., Dikovsky, A. (eds) Logical Aspects of Computational Linguistics. LACL 2012. Lecture Notes in Computer Science, vol 7351. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31262-5_15
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DOI: https://doi.org/10.1007/978-3-642-31262-5_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-31261-8
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