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Abstract Machines for Argumentation

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Logical Aspects of Computational Linguistics (LACL 2012)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7351))

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Abstract

One of the most striking features of ludics is that it provides us with convenient tools for the modelling of interaction. As a consequence, ludics can be employed as a potential framework for the study of dialogues. In this paper we address some of the issues that arise when one tries to model certain types of dialogues that occur in the field of argumentation. We shall exploit that ludics’ designs can be regarded as abstract Böhm trees and explain how the pointer interaction of the associated geometric abstract machine relates to a notion of backtracking.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Ranalter, K. (2012). Abstract Machines for Argumentation. In: Béchet, D., Dikovsky, A. (eds) Logical Aspects of Computational Linguistics. LACL 2012. Lecture Notes in Computer Science, vol 7351. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31262-5_15

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  • DOI: https://doi.org/10.1007/978-3-642-31262-5_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31261-8

  • Online ISBN: 978-3-642-31262-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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