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The Vulcan Game of Kal-Toh: Finding or Making Triconnected Planar Subgraphs

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Fun with Algorithms (FUN 2012)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7288))

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Abstract

In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create convex polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral subgraphs, i.e., subgraphs that are triconnected and planar. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-complete, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G.

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Anderson, T., Biedl, T. (2012). The Vulcan Game of Kal-Toh: Finding or Making Triconnected Planar Subgraphs. In: Kranakis, E., Krizanc, D., Luccio, F. (eds) Fun with Algorithms. FUN 2012. Lecture Notes in Computer Science, vol 7288. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30347-0_4

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  • DOI: https://doi.org/10.1007/978-3-642-30347-0_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30346-3

  • Online ISBN: 978-3-642-30347-0

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