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Design of an Interactive Playground Based on Traditional Children’s Play

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2011)

Abstract

This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.

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© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Tetteroo, D., Reidsma, D., van Dijk, B., Nijholt, A. (2012). Design of an Interactive Playground Based on Traditional Children’s Play. In: Camurri, A., Costa, C. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 78. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30214-5_15

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  • DOI: https://doi.org/10.1007/978-3-642-30214-5_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30213-8

  • Online ISBN: 978-3-642-30214-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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