Adaptive Storytelling and Story Repair in a Dynamic Environment

  • Richard Paul
  • Darryl Charles
  • Michael McNeill
  • David McSherry
Conference paper

DOI: 10.1007/978-3-642-25289-1_14

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)
Cite this paper as:
Paul R., Charles D., McNeill M., McSherry D. (2011) Adaptive Storytelling and Story Repair in a Dynamic Environment. In: Si M., Thue D., André E., Lester J.C., Tanenbaum J., Zammitto V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg

Abstract

Most stories constructed by game designers are inherently linear in nature, with the result that player interactions have limited impact on the direction of the game narrative. Massively multiplayer online role-play games (MMORPGs) typically contain thousands of linearly scripted storylines, and stories generally do not adapt to player interactions or changes in the gameworld state. However, there is some evidence that interactive storytelling techniques may have the potential to enhance narrative experience in these online worlds. An important challenge is the need for ongoing stories to be seamlessly adapted when story plans are invalidated by unforeseen events in the game world, such as the actions of player characters. In this paper we present novel techniques for repairing story plans while maintaining plot coherence and demonstrate their ability to enhance the robustness of adaptive storytelling in dynamic game worlds.

Keywords

multiplayer games interactive storytelling virtual worlds hierarchical task networks planning story repair 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Richard Paul
    • 1
  • Darryl Charles
    • 1
  • Michael McNeill
    • 1
  • David McSherry
    • 1
  1. 1.School of Computing and Information EngineeringUniversity of UlsterColeraineNorthern Ireland, UK

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