Abstract
This paper describes an effort to address life-threatening diseases and health conditions through engaging use of mobile devices. The design targeted children ages 7-11, with a goal of becoming aware of the nutritional value of foods that they eat on a regular basis. The implementation efforts resulted in Health Attack, a matching and memory game that seeks to raise the knowledge-level of participants about the foods that they eat. The evaluation of Health Attack, conducted through a demo and questionnaire administered to K-12 teachers, suggests that this type of game would be engaging for younger audiences as a first step in raising health awareness.
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Hill, D. et al. (2011). Mobile Technologies for Promoting Health and Wellness among African American Youth. In: Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Context Diversity. UAHCI 2011. Lecture Notes in Computer Science, vol 6767. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21666-4_5
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DOI: https://doi.org/10.1007/978-3-642-21666-4_5
Publisher Name: Springer, Berlin, Heidelberg
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