Abstract
Design thinking benefits from the usage of tangible prototypes to communicate, validate and explore insights and design ideas. For domains dealing with immaterial objects and intangible concepts, however, prototyping is usually not feasible. During the first year of the Scenario-Based Prototyping project we conceptualized an approach for creating tangible prototypes of multi-user software systems based on executable formal models. Through simulation and animation, these models can then be experienced and evaluated by end users. In this chapter, we further elaborate on the implementation of our approach and discuss results of an evaluation comparing the usability of our approach with traditional formal and informal modeling approaches.
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Notes
- 1.
SceB-TaPE is part of the MDE-Lab Tools, http://mdelab.org/SceB-TaPE/
- 2.
We expect that in a multidisciplinary team of working on a typical design thinking software project, there is at least one member who is familiar with software engineering.
- 3.
Unified Modeling Language, http://www.omg.org/spec/UML/
- 4.
Business Process Modeling Notation, http://www.omg.org/spec/BPMN/
- 5.
Normal operators according to Alexander [2].
- 6.
It was rated as being the same by 11 students (30.5%). However, one student rated the agreement reached afterwards even worse while the rest of the team did not perceive a change.
- 7.
These results are based on the individual perception of the individual students. The video coding of the experiments still needs to be finished to have an objective comparison for Q10, Q11, and Q12 in Fig. 14.
- 8.
To be determined.
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Acknowledgements
The authors are grateful for the input of Alexander Renneberg (D-LABS GmbH), Nico Rehwaldt, Alexander Lüders, Henrik Steudel, Stefan Kleff, Stefan Richter, Ralf Teusner, Christoph Kühnl and Jonathan A. Edelman.
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Gabrysiak, G., Giese, H., Seibel, A. (2012). Towards Next-Generation Design Thinking II: Virtual Multi-user Software Prototypes. In: Plattner, H., Meinel, C., Leifer, L. (eds) Design Thinking Research. Understanding Innovation. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21643-5_7
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