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A Proper Choice of Vertices for Triangulation Representation of Digital Images

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Computer Vision and Graphics (ICCVG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6375))

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Abstract

Representation of the digital image by a triangulation does not bring a high compression but enables geometric transformations and is very simple. In this paper we will show that it is also possible to choose the triangulation vertices randomly, then their [x,y] position does not need to be stored as it can be easily reconstructed during decoding. We show how such a choice behaves in comparison and in combination with the vertices selected from the edges of the digital image.

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Kolingerová, I., Kohout, J., Rulf, M., Uher, V. (2010). A Proper Choice of Vertices for Triangulation Representation of Digital Images. In: Bolc, L., Tadeusiewicz, R., Chmielewski, L.J., Wojciechowski, K. (eds) Computer Vision and Graphics. ICCVG 2010. Lecture Notes in Computer Science, vol 6375. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15907-7_6

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  • DOI: https://doi.org/10.1007/978-3-642-15907-7_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-15906-0

  • Online ISBN: 978-3-642-15907-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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