Abstract
While moving a fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem, although a lot of different tactile displays have been developed. In most attempts to display real surfaces only a few features, like e.g. ridges and grooves, are simulated. A system for the display of real surfaces is presented in [8], but the computation of the tactile signals is only based on a photograph of the surface texture and is not further motivated with respect to its physical correctness. In this chapter rendering strategies based on vibrations, which play an important role in the tactile exploration of fine surfaces, are described. To produce appropriate excitation patterns the tactile displays described in Sect. 3.2 are used.
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Allerkamp, D. (2010). Tactile Rendering. In: Tactile Perception of Textiles in a Virtual-Reality System. Cognitive Systems Monographs, vol 10. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13974-1_5
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DOI: https://doi.org/10.1007/978-3-642-13974-1_5
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