Abstract
This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used alone, as a pure sonic exploration device, but can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically integrated in the exploration of an architectonic/urbanistic landscape. The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study.
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Valle, A., Lombardo, V., Schirosa, M. (2010). Simulating the Soundscape through an Analysis/Resynthesis Methodology. In: Ystad, S., Aramaki, M., Kronland-Martinet, R., Jensen, K. (eds) Auditory Display. CMMR ICAD 2009 2009. Lecture Notes in Computer Science, vol 5954. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12439-6_17
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DOI: https://doi.org/10.1007/978-3-642-12439-6_17
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