Interactive Storytelling System Using Recycle-Based Story Knowledge

  • Kaoru Sumi
Conference paper

DOI: 10.1007/978-3-642-10643-9_11

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5915)
Cite this paper as:
Sumi K. (2009) Interactive Storytelling System Using Recycle-Based Story Knowledge. In: Iurgel I.A., Zagalo N., Petta P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg

Abstract

This paper describes an animation story generation system called WordsAnime, which uses recycle-based story knowledge. WordsAnime uses the animation database provided by animation consumer-generated media. A user generates a story by repeating the steps of in-putting scenarios and viewing animations. WordsAnime extracts the story knowledge automatically while the user is operating the system. The system presents manual, semi-automatic, and fully automatic modes of creating scenarios using the story knowledge. This paper introduces recycle-based story knowledge and its current state through several trials involving a number of users.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Kaoru Sumi
    • 1
    • 2
  1. 1.Hitotsubashi UniversityTokyoJapan
  2. 2.National Institute of Information and Communications TechnologyKyotoJapan

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