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Virtual Reality: A Knowledge Tool for Cultural Heritage

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Computer Vision and Computer Graphics. Theory and Applications (VISIGRAPP 2008)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 24))

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Abstract

Based in the experience of building 3D representations of Mesoamerican archeological sites, we will discuss the need to integrate an understanding of the actual state of the ruins, i.e. the initial building and later transformations that affect the site, in order to construct quality models. An archeological survey cannot rely solely on computer science techniques but must include knowledge of the historical object. Furthermore, the modelling phase necessarily leads to a synthesis of the information based on criteria that may vary depending on the objectives of each project, thus the difficulty in obtaining a neutral survey of the historical site while at the same time satisfying all the requirements of both the restorers and historians of architecture.

Applications of Immersive Virtual Reality are also explained, specifically as a recording tool to study the architectural registry of a site or monument allowing us to analyse, understand, and explain ancient architecture thanks to the possibilities it provides on visualising and interacting with the virtual world. Additionally, this technology is used to improve teaching methods; especially in, but not restricted to, the fields of art history and architecture. The different ways in which it was applied and the cognitive factors involved in these experiences are also discussed.

Finally, we will comment on the difficulties we faced attempting to recreate the quality level of a 3D model while projecting it on a virtual reality facility, and in controlling the parameters which might help reproduce an accurate perception of the 3D world.

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References

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© 2009 Springer-Verlag Berlin Heidelberg

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Lucet, G. (2009). Virtual Reality: A Knowledge Tool for Cultural Heritage. In: Ranchordas, A., Araújo, H.J., Pereira, J.M., Braz, J. (eds) Computer Vision and Computer Graphics. Theory and Applications. VISIGRAPP 2008. Communications in Computer and Information Science, vol 24. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10226-4_1

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  • DOI: https://doi.org/10.1007/978-3-642-10226-4_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10225-7

  • Online ISBN: 978-3-642-10226-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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