Abstract
Through the use of built-in accelerometers a game-software for recent generation MacBooks allows control of a scenario of virtual moving objects by tilting the computer. Together with integrated visual and continuous auditory feedback from models based on physical principles the software forms a possible platform for online collection of psychophysical data.
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© 2009 Springer-Verlag Berlin Heidelberg
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Rath, M., Bienert, S. (2009). A Tangible Game as Distributable Platform for Psychophysical Examination. In: Altinsoy, M.E., Jekosch, U., Brewster, S. (eds) Haptic and Audio Interaction Design. HAID 2009. Lecture Notes in Computer Science, vol 5763. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04076-4_17
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DOI: https://doi.org/10.1007/978-3-642-04076-4_17
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