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A Tangible Game as Distributable Platform for Psychophysical Examination

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Haptic and Audio Interaction Design (HAID 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5763))

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Abstract

Through the use of built-in accelerometers a game-software for recent generation MacBooks allows control of a scenario of virtual moving objects by tilting the computer. Together with integrated visual and continuous auditory feedback from models based on physical principles the software forms a possible platform for online collection of psychophysical data.

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© 2009 Springer-Verlag Berlin Heidelberg

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Rath, M., Bienert, S. (2009). A Tangible Game as Distributable Platform for Psychophysical Examination. In: Altinsoy, M.E., Jekosch, U., Brewster, S. (eds) Haptic and Audio Interaction Design. HAID 2009. Lecture Notes in Computer Science, vol 5763. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04076-4_17

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  • DOI: https://doi.org/10.1007/978-3-642-04076-4_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04075-7

  • Online ISBN: 978-3-642-04076-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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