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Time-Based Personalised Mobile Game Downloading

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Transactions on Edutainment II

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5660))

Abstract

Mobile device is an important gadget for many people today, regardless whether it is used for communication, entertainment or keeping up to date. With the advancement of mobile Internet, mobile devices are also used for many conventional PC based Internet applications. One such example is downloading games. Downloading mobile games via mobile device seems to be one of the more favorite activities for many mobile devices today. However, users may have different preferences in what genres of games they will be more interested in at different time of the day. In this paper, a personalised mobile game recommendation system which takes into consideration the time-of-day and time-of-week is used to provide a more personalised experience. From the data collected, it can be seen that at different time periods users may download different games and from different game genres.

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Paireekreng, W., Rapeepisarn, K., Wong, K.W. (2009). Time-Based Personalised Mobile Game Downloading. In: Pan, Z., Cheok, A.D., Müller, W., Rhalibi, A.E. (eds) Transactions on Edutainment II. Lecture Notes in Computer Science, vol 5660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03270-7_5

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  • DOI: https://doi.org/10.1007/978-3-642-03270-7_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03269-1

  • Online ISBN: 978-3-642-03270-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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