Abstract
We describe how autonomous character agents that inhabit a story world can make (out-of-character) decisions about its details, filling in the story world as they go. We describe how we model these kind of late commitment decisions, and discuss how we use them to support action selection and to justify the adoption of character goals. Although a rigorous evaluation remains future work, we have implemented the approach presented here and have performed some exploratory testing.
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© 2008 Springer-Verlag Berlin Heidelberg
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Swartjes, I., Kruizinga, E., Theune, M. (2008). Let’s Pretend I Had a Sword. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_33
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DOI: https://doi.org/10.1007/978-3-540-89454-4_33
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