Abstract
Motivation is “the reason one has for acting or behaving in a particular way”. Motivation in humans has been studied from many different perspectives: biological, psychological, social, and so on. In contrast, motivation in artificial systems is a relatively new idea. In order to use motivation as a basis for designing adaptive characters that can evolve in complex, dynamic virtual environments, we consider models of motivation that are inspired by concepts from both natural systems and artificial intelligence. Specifically, theories from the psychological study of motivation are used as the basis for designing agents that can adapt by exhibiting problem-finding behaviour; that is, identifying new tasks on which to focus their attention. Computational models of motivation are combined with models of reinforcement learning [1] from the field of machine learning to develop agents that can adapt to new problems by learning.
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Merrick, K.E., Maher, M.L. (2009). Motivation in Natural and Artificial Agents. In: Motivated Reinforcement Learning. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89187-1_2
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DOI: https://doi.org/10.1007/978-3-540-89187-1_2
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