Skip to main content

Hardware-Accelerated Illustrative Medical Surface Visualization with Extended Shading Maps

  • Conference paper
Smart Graphics (SG 2008)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5166))

Included in the following conference series:

Abstract

In this paper, we introduce a new framework for the illustrative visualization of medical surface data. In most visualization frameworks, only light intensity is used to determine the surface shading. The analysis of medical textbooks reveals more complex shading approaches. The parameters of these approaches are mapped to different Shading Maps, which may be weighted and flexibly combined. We discuss the use of high-level attributes to simplify the specification. The resulting Shading Map is used as a lookup to determine the final intensity at a certain area. For this purpose, the rendering is accomplished on GPU by using OpenGL’s Framebuffer Objects. This framework may be useful for interactive educational systems or for medical record printings.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 74.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bruckner, S., Gröller, M.E.: Style Transfer Functions for Illustrative Volume Rendering. Computer Graphics Forum 26(3), 715–724 (2007)

    Article  Google Scholar 

  2. Tietjen, C., Isenberg, T., Preim, B.: Combining Silhouettes, Shading, and Volume Rendering for Surgery Education and Planning. In: EuroVis., pp. 303–310, 335 (2005)

    Google Scholar 

  3. Svakhine, N., Ebert, D.S., Stredney, D.: Illustration motifs for effective medical volume illustration. IEEE Computer Graphics & Applications 25(3), 31–39 (2005)

    Article  Google Scholar 

  4. Ritter, F., Hansen, C., Dicken, V., Konrad, O., Preim, B., Peitgen, H.O.: Real-Time Illustration of Vascular Structures. IEEE TVCG 12(5), 877–884 (2006)

    Google Scholar 

  5. Akers, D., Losasso, F., Klingner, J., Agrawala, M., Rick, J., Hanrahan, P.: Conveying Shape and Features with Image-Based Relighting. In: IEEE Visualization, pp. 349–354 (2003)

    Google Scholar 

  6. Hamel, J.: A New Lighting Model for Computer Generated Line Drawings. PhD thesis, University of Magdeburg (2000)

    Google Scholar 

  7. Lee, C.H., Hao, X.: Geometry-Dependent Lighting. IEEE TVCG 12(2), 197–207 (2006)

    Google Scholar 

  8. Shacked, R., Lischinski, D.: Automatic Lighting Design Using a Perceptual Quality Metric. Computer Graphics Forum 20(3), 215–227 (2001)

    Article  Google Scholar 

  9. Gumhold, S.: Maximum Entropy Light Source Placement. In: IEEE Visualization, pp. 275–282 (2002)

    Google Scholar 

  10. Yuan, X., Nguyen, M.X., Zhang, N., Chen, B.: Stippling and Silhouettes Rendering in Geometry-Image Space. In: Eurographics Symposium on Rendering, Eurographics Association, pp. 193–200 (2005)

    Google Scholar 

  11. Saito, T., Takahashi, T.: Comprehensible Rendering of 3-D Shapes. Computer Graphics 24(4), 197–206 (1990)

    Article  Google Scholar 

  12. Luft, T., Colditz, C., Deussen, O.: Image Enhancement by Unsharp Masking the Depth Buffer. ACM Transactions on Graphics 25(3), 1206–1213 (2006)

    Article  Google Scholar 

  13. Rusinkiewicz, S., Burns, M., DeCarlo, D.: Exaggerated Shading for Depicting Shape and Detail. ACM Transactions on Graphics 25(3), 1199–1205 (2006)

    Article  Google Scholar 

  14. Scheuermann, T., Hensley, J.: Efficient Histogram Generation Using Scattering on GPUs. In: Proc. of the 2007 Symposium on Interactive 3D Graphics, pp. 33–37 (2007)

    Google Scholar 

  15. Ebert, D.S., Rheingans, P.: Volume Illustration: Non-Photorealistic Rendering of Volume Models. In: IEEE Visualization, pp. 195–202 (2000)

    Google Scholar 

  16. Baer, A., Tietjen, C., Bade, R., Preim, B.: Hardware-Accelerated Stippling of Surfaces Derived from Medical Volume Data. In: EuroVis., pp. 235–242 (2007)

    Google Scholar 

  17. Praun, E., Hoppe, H., Webb, M., Finkelstein, A.: Real-Time Hatching. In: SIGGRAPH, pp. 579–584 (2001)

    Google Scholar 

  18. Hodges, E.R.S.: The Guild Handbook of Scientific Illustration. Van Nostrand Reinhold (1989)

    Google Scholar 

  19. Juliano, J., Sandmel, J.: OpenGL Framebuffer Object Extension (December 2007)

    Google Scholar 

  20. Gooch, A., Gooch, B., Shirley, P., Cohen, E.: A Non-Photorealistic Lighting Model for Automatic Technical Illustration. In: SIGGRAPH, pp. 447–452 (1998)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Andreas Butz Brian Fisher Antonio Krüger Patrick Olivier Marc Christie

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Tietjen, C., Pfisterer, R., Baer, A., Gasteiger, R., Preim, B. (2008). Hardware-Accelerated Illustrative Medical Surface Visualization with Extended Shading Maps. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Christie, M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85412-8_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-85412-8_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85410-4

  • Online ISBN: 978-3-540-85412-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics