Abstract
The paper presents a novel approach to collecting, editing and performing visual and sound clips in real time. The cumbersome process of capturing and editing becomes fluid in the improvisation of a story, and accessible as a way to create a final movie. It is shown how a graphical interface created for video production informs the design of a tangible environment that provides a spontaneous and collaborative approach to video creation, selection and sequencing. Iterative design process, participatory design sessions and workshop observations with 10-12 year old users from Sweden and Ireland are discussed. The limitations of interfacing video capture, editing and publication in a self-contained platform are addressed.
Chapter PDF
Similar content being viewed by others
Keywords
References
Ackermann, E.K.: A learning zone of one’s own: Sharing representations and flow in collaborative learning environments. In: Tokoro, M., Steels, L. (eds.), Amsterdam, Berlin, Oxford, Tokyo, Washington, DC, Part 1. Ch. 2, pp. 15–37. IOS Press, Amsterdam (2004)
Africano, D., Berg, S., Lindbergh, K., Lundholm, P., Nilbrink, F., Persson, A.: Designing tangible interfaces for children’s collaboration. In: CHI ’04 Extended Abstracts on Human Factors in Computing Systems, pp. 853–868. ACM Press, New York (2004)
Bagnall, D.: The Filmmaking Robot (2006), http://www.halo.gen.nz/robot/
Bukowski, W.M., Newcomb, A.F., Hartup, W.W.: The company they keep: Friendship in childhood and adolescence. Cambridge University Press, New York (1996)
Cassell, J., Ryokai, K.: Making Space for Voice: Technologies to Support Children’s Fantasy and Storytellin. Personal Technologies 5(3), 203–224 (2001)
Davenport, G.: Flights of Fantasy (2001), http://www.decordova.org/decordova/exhibit/flights.htm
Dietz, P., Leigh, D.: DiamondTouch: a multi-user touch technology. In: UIST 2001. Proceedings of the 14th Annual ACM Symposium on User interface Software and Technology, pp. 219–226. ACM Press, New York (2001)
Douglas, S., Aki, N.: Participatory Design: Principles and Practices. Lawrence Erlbaum, Mahwah (1993)
Druin, A., Bederson, B., Boltman, A., Miura, A., Knotts-Callahan, D., Platt, M.: Children as our Technology Design Partners. In: Druin (ed.) The Design of Children’s Technology, pp. 51–72. Morgan Kaufmann Publishers, San Francisco (1999)
Faulkner, M.: D-Fuse - VJ, Audio-visual Art and VJ Culture. Laurence King Publishing (2006)
Fredriksson, J.: Children’s Collaboration when Interacting with a Multi-User System. Master Thesis in Cognitive Science. Umeå University (2006)
Frei, P., Su, V., Mikhak, B., Ishii, H.: Curlybot: designing a new class of computational toys. In: Human Factors in Computing Systems. CHI 2000. Proceedings of the SIGCHI Conference, pp. 129–136. ACM Press, New York (2000)
Frens, J.W., Djajadiningrat, J.P., Overbeeke, C.J.: Rich Interaction: issues. Ambient Intelligence. In: Markopoulos, P., Eggen, B., Aarts, E., Crowley, J.L. (eds.) EUSAI 2004. LNCS, vol. 3295, pp. 271–278. Springer, Heidelberg (2004)
Gaver, B.: Provocative Awareness. Computer Supported Cooperative Work 11(3), 475–493 (2002)
Gokhale, A.A.: Collaborative Learning Enhances Critical Thinking. Journal of Technology Education 7(1) (1995)
Holmquist, L.E., Redström, J., Ljungstrand, P.: Token-Based Access to Digital Information. LNCS, p. 234. Springer, Heidelberg (1999)
Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Pemberton, S. (ed.) Human Factors in Computing Systems. In Proceedings of the SIGCHI Conference CHI 1997, pp. 234–241. ACM Press, New York (1997)
Ishii, H., Kobayashi, M.: ClearBoard: a seamless medium for shared drawing and conversation with eye contact. In: Bauersfeld, P., Bennett, J., Lynch, G. (eds.) Human Factors in Computing Systems. Proceedings of the SIGCHI Conference, pp. 525–532. ACM Press, New York (1992)
Jacob, R.J., Ishii, H., Pangaro, G., Patten, J.: A tangible interface for organizing information using a grid. In: Human Factors in Computing Systems: Changing Our World, Changing Ourselves. CHI ’02. Proceedings of the SIGCHI Conference, pp. 339–346. ACM Press, New York (2002)
Labrune, J., Mackay, W.: Tangicam: exploring observation tools for children. In: IDC 2005. Proceeding of the 2005 Conference on interaction Design and Children, pp. 95–102. ACM Press, New York (2005)
Lew, M.: Live cinema: an instrument for cinema editing as a live performance. In: Barzel, R. (ed.) ACM SIGGRAPH 2004 Sketches. SIGGRAPH ’04, p. 117. ACM Press, New York (2004)
Mazalek, A., Davenport, G.: A tangible platform for documenting experiences and sharing multimedia stories. In: ETP 2003. Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, pp. 105–109. ACM Press, New York (2003)
Merrill, D., Kalanithi, J., Maes, P.: Siftables: towards sensor network user interfaces. In: TEI 2007. Proceedings of the 1st international Conference on Tangible and Embedded interaction, pp. 75–78. ACM Press, New York (2007)
Miyabara, M., Sugimoto, T.: Movie Cards (2006), http://www.videologue.com/
Montemayor, J., Druin, A., Chipman, G., Farber, A., Guha, M.: Storyrooms and playsets: Tools for children to create physical interactive storyrooms. Computers in Entertainment 2(1) (2004)
Papert, S., Harel, I.: Constructionism. Ablex Publishing Corporation, NJ (1991)
Patten, J., Ishii, H., Hines, J., Pangaro, G.: Sensetable: a wireless object tracking platform for tangible user interfaces. In: Human Factors in Computing Systems. CHI 2001. Proceedings of the SIGCHI Conference, pp. 253–260. ACM Press, New York (2001)
Rizzo, A., Marti, P., Decortis, F., Rutgers, J., Thursfield, P.: Building narratives experiences for children through real time media manipulation: POGOworld. In: Blythe, M.A., Monk, A.F., Overbeeke, K., Wright, P.C. (eds.) Funology: from usability to enjoyment (1-12), Kluwer Academic Publisher, Amsterdam (2003)
Ross, M., Radnor, H., Mitchell, S., Bierton, C.: Assessing Achievement in the Arts. Open Univ. Press, Stony Stratford, England (1993)
Ryokai, K., Vaucelle, C., Cassell, J.: Virtual Peers as Partners in Storytelling and Literacy Learning. Journal of Computer Assisted Learning 19(2), 195–208 (2003)
Ryokai, K., Marti, S., Ishii, H.: I/O brush: drawing with everyday objects as ink. In: Human Factors in Computing Systems. CHI 2004. Proceedings of the SIGCHI Conference, pp. 303–310. ACM Press, New York (2004)
Salvador, T., Barile, S., Sherry, J.: Ubiquitous computing design principles: supporting human-human and human-computer transactions. In: CHI 2004. Extended Abstracts on Human Factors in Computing Systems, pp. 1497–1500. ACM Press, New York (2004)
Sharlin, E., Watson, B., Kitamura, Y., Kishino, F., Itoh, Y.: On tangible user interfaces, humans and spatiality. Personal and Ubiquitous Computing 8(5) (2004)
Sokoler, T., Edeholt, H.: Physically embodied video snippets supporting collaborative exploration of video material during design sessions. In: Proceedings of the Second Nordic Conference on Human-Computer interaction. NordiCHI ’02, vol. 31, pp. 139–148. ACM Press, New York (2002)
Somers, J.: Measuring the shadow or knowing the bird. Evaluation and assessment of drama in education. In: Sefton-Green, J., Sinker, R. (eds.) Evaluating creativity. Making and Learning by Young People, pp. 107–128. Routledge, London (2000)
Tanaka, Y.: Plable (2006), http://yumikotanaka.net/
Truong, K.N., Richter, H., Hayes, G.R., Abowd, G.D.: Devices for sharing thoughts and affection at a distance. In: CHI 2004. Extended Abstracts on Human Factors in Computing Systems, pp. 1203–1206. ACM Press, New York (2004)
Ullmer, B., Ishii, H.: Emerging frameworks for tangible user interfaces. IBM Journal (2000)
Vaucelle, C., Jehan, T.: Dolltalk: a computational toy to enhance children’s creativity. In: CHI 2002 Extended Abstracts on Human Factors in Computing Systems, pp. 776–777. ACM Press, New York (2002)
Vaucelle, C., Africano, D., Davenport, G., Wiberg, M., Fjellstrom, O.: Moving pictures: looking out/looking in. In: Beckmann-Wells, P. (ed.) ACM SIGGRAPH 2005 Educators Program, pp. 27–34. ACM Press, New York (2005)
Vaucelle, C., Davenport, G.: A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 126–131. Springer, Heidelberg (2004)
Zigelbaum, J., Horn, M.S., Shaer, O., Jacob, R.J.: The tangible video editor: collaborative video editing with active tokens. In: TEI 2007. Proceedings of the 1st international Conference on Tangible and Embedded interaction, pp. 43–46. ACM Press, New York (2007)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 IFIP International Federation for Information Processing
About this paper
Cite this paper
Vaucelle, C., Ishii, H. (2007). Interfacing Video Capture, Editing and Publication in a Tangible Environment. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds) Human-Computer Interaction – INTERACT 2007. INTERACT 2007. Lecture Notes in Computer Science, vol 4663. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74800-7_1
Download citation
DOI: https://doi.org/10.1007/978-3-540-74800-7_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74799-4
Online ISBN: 978-3-540-74800-7
eBook Packages: Computer ScienceComputer Science (R0)